about

"If you're not careful and you noclip out of reality in the wrong areas, you'll end up in the Backrooms, where it's nothing but the stink of old moist carpet, the madness of mono-yellow, the endless background noise of fluorescent lights at maximum hum-buzz, and approximately six hundred million square miles of randomly segmented empty rooms to be trapped in.   God save you if you hear something wandering around nearby, because it sure as hell has heard you”

"If you're not careful and you noclip out of reality in the wrong areas, you'll end up in the Backrooms, where it's nothing but the stink of old moist carpet, the madness of mono-yellow, the endless background noise of fluorescent lights at maximum hum-buzz, and approximately six hundred million square miles of randomly segmented empty rooms to be trapped in.


God save you if you hear something wandering around nearby, because it sure as hell has heard you”

Check your watch every 30 seconds to avoid descending into the mono-yellow madness of the infinite Backrooms.

A solo project developed by David Campbell III, Founder/CEO/Lead Developer of Pie On A Plate Productions.



Features

  • Infinite, random level generation (over 600 sq. miles)

  • Immersive, in depth madness system

  • A Being that roams the Backrooms



Gallery



roadmap

To early access

50% complete
  • Environment models
  • Custom level generation to make larger and darker rooms
  • Light timers
  • 75% complete
  • Being's ability to chase the player
  • Being animations
  • 10% complete
  • Design and model items
  • Spawning system for items
  • Inventory system
  • 10% complete
  • Design and create various discoveries
  • Collection system
  • 100% complete
  • More props/interactable objects
  • Bug fixes
  • 25% complete
  • Physical health & physical health management
  • Expanded madness system
  • Watch improvements/additions
  • Stamina system
  • to full release

    0% complete
  • Environment models/textures
  • Custom level generation to make narrow and long halls
  • Steamy pipes to avoid
  • 0% complete
  • Environment models/textures
  • HELL OF ALL HELLS HELL OF ALL HELLS HELL OF ALL HELLS
  • 5% complete
  • Sensitivity sliders
  • More detailed graphical settings
  • Full controller support
  • 0% complete
  • Various Being encounters
  • More Being physical manifestations
  • 5% complete
  • Different ways to die
  • Different endings once the end of Level 2 is reached
  • 0% complete
  • More minerals
  • More flowers
  • More collectibles
  • 0% complete
  • VR (Still in research phase, no guarantee)
  • Mobile (Still in research phase, no guarantee)
  • 10% complete
  • Full Spanish text
  • Full German text